6 X3D Models
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X3D Model Viewpoint Snapshots
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All Audio Graph Nodes Test.x3d
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[1] AllAudioGraphNodesTest.x3d (default X3D view from 0 0 10)
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Filters.x3d
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[2] Filters.x3d View entire audio model
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[3] Filters.x3d (default X3D view from 0 0 10)
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Inline Sound Source.x3d
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[4] InlineSoundSource.x3d Camera001
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[5] InlineSoundSource.x3d (default X3D view from 0 0 10)
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Single Audio.x3d
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[6] SingleAudio.x3d Camera001
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[7] SingleAudio.x3d (default X3D view from 0 0 10)
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Spatial Audio Camera Animation.x3d
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[8] SpatialAudioCameraAnimation.x3d Viewpoint is like camera, prepositioned in locations (and directions) of interest. In this example the camera is the ears of the user. So, if the trackCurrentView field from ListenerPointSource is TRUE then position and orientation matches the users current view
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[9] SpatialAudioCameraAnimation.x3d (default X3D view from 0 0 10)
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Split Channels.x3d
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[10] SplitChannels.x3d (Viewpoint contains no description)
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[11] SplitChannels.x3d (default X3D view from 0 0 10)
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