Package X3dForWebAuthors.KelpForestExhibit


package X3dForWebAuthors.KelpForestExhibit
  • Classes
    Class
    Description
    Create a new fish type through configuration of the CircleFishLod prototype.
    Create a new fish type through configuration of the CircleFishLod prototype.
    A Fog node that adjusts as the viewer's orientation and position changes.
    This is a circle fish using the CircleFish prototype.
    This is a circle fish using the CircleFishLod prototype.
    Modifies an externally defined CircleFish prototype by adding Level of Detail (LOD).
    This is a prototype for a CircleFish, which is also used by CircleFishLod.
    Viewer for tank placards - needs photo on one side, placard on other, and conversion into prototype once ready.
    One simple Fish with three levels of detail.
    Example instances of the Fish prototype.
    This file compares all of the fish prototypes.
    This is a reusable prototype of a generic fish, which can be configured upon instancing to create customized fish.
    Fish Schooling Demo.
    Instancing a prototype to match a specific fish.
    This is a group of HalfMoon fish implemented as ProtoInstances.
    Prototype for a group of HalfMoon fish in the Kelp forest.
    Welcome text message (positioned high and low) that introduces visitor to Kelp Forest Exhibit upon initial entry - zoom camera back beyond 40m range to make this text visible.
    Kelp bass is a type of fish.
    One leaf of Kelp moving around a Bulb.
    Creates 3 instances of Kelp that sway.
    An extruded piece of kelp for the Kelp Forest project.
    This is the main entry to the Kelp Forest that loads all of the other components as Inline scenes.
    This is the main entry to the Kelp Forest that loads all of the other components as Inline scenes.
    Creates Kelp Prototype - this file uses Bulb and is used by KelpExamplesNoBase.
    Create a new fish type through configuration of the CircleFishLod prototype.
    Kelp Forest Tank at the Monterey Bay Aquarium.
    Topside light for Kelp Forest Exhibit.
    Topside lights which illuminate the Kelp Forest Exhibit at night.
    Moving water surface for KelpTank - initial view is perpendicular, rotate viewpoint up to see motion.
    Positive-displacement cylinder pump to emulate breakers surge, designed and built by David Packard.
    Rock-like floor and walls of kelp forest exhibit, modeled to scale.
    A group of RubberLip fish, instanced using the CircleFish prototype.
    One Sardine, three levels of detail.
    School of sardines.
    sardine school - 20 fish.
    Sardine school with 30 fish.
    sardine school - 30 fish.
    sardine school - 10 fish.
    sardine school - 30 fish.
    Picture of a sardine for high detail.
    Picture of a sardine for high detail.
    Individual Sardine for use in the Sardine School.
    SeaStar used in the kelp forest project.
    Example instance of a SeaStar high-resolution prototype using default settings.
    High-resolution model of a seastar, created in Maya 4 and exposed as a prototype for further reuse.
    Prototype of a simple SeaStar.
    A simple sea star constructed out of scaled Sphere primitives.
    Lefty Shark, who has the red/gold NPS logo because he is proud of being a Marine animal.
    Lefty Shark with animation to traverse the tank.
    Lucy Shark is a tour guide for the Kelp Forest exhibit.
    Lucy Shark with animation to traverse the tank.
    Create a new fish type through configuration of the CircleFishLod prototype.
    One fish plaque with lithograph on one side and actual picture on the back.
    One fish plaque with lithograph on one side and actual picture on the back.