<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive' version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd '>
<head>
<meta name='titlecontent='ScriptComplexStateEvents.x3d'/>
<meta name='descriptioncontent='A lamp with 4 intensities (off low medium high) and a push-button switcher, all controlled by a Script node.'/>
<meta name='creatorcontent='Leonard Daly and Don Brutzman'/>
<meta name='createdcontent='10 June 2006'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='referencecontent=' https://X3dGraphics.com '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/>
<meta name='rightscontent='Copyright 2006, Daly Realism and Don Brutzman'/>
<meta name='subjectcontent=' X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com '/>
<meta name='identifiercontent=' https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/ScriptComplexStateEvents.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='ScriptComplexStateEvents.x3d'/>
<Background skyColor='1 1 1'/>
<Viewpoint description='Control 3-way lamporientation='-0.993 0.101 -0.063 1.06position='0.06 3.63 2.29'/>
<Transform DEF='PushBoxtranslation='-2 0 0'>
<Transform DEF='ControlBox'>
<Shape>
<Appearance>
<Material diffuseColor='0 .8 0'/>
</Appearance>
<Box size='1 .5 1'/>
</Shape>
</Transform>
<!-- ROUTE information for ControlButton node:  [from ButtonMover.value_changed to translation ] -->
<Transform DEF='ControlButtontranslation='0 .25 0'>
<!-- ROUTE information for ButtonTouch node:  [from touchTime to ButtonTimer.startTime ] -->
<TouchSensor DEF='ButtonTouchdescription='Push button to change state'/>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Cylinder DEF='Buttonbottom='falseheight='.5radius='.25'/>
</Shape>
<!-- ROUTE information for ButtonMover node:  [from ButtonTimer.fraction_changed to set_fraction ] [from value_changed to ControlButton.translation ] -->
<PositionInterpolator DEF='ButtonMoverkey='0 .5 1keyValue='0 .25 0 0 .05 0 0 .25 0'/>
<!-- ROUTE information for ButtonTimer node:  [from ButtonTouch.touchTime to startTime ] [from fraction_changed to ButtonMover.set_fraction ] [from isActive to ControlScript.buttonMotionDone ] -->
<TimeSensor DEF='ButtonTimercycleInterval='.3stopTime='1'/>
<ROUTE fromNode='ButtonTouchfromField='touchTimetoNode='ButtonTimertoField='startTime'/>
<ROUTE fromNode='ButtonTimerfromField='fraction_changedtoNode='ButtonMovertoField='set_fraction'/>
<ROUTE fromNode='ButtonMoverfromField='value_changedtoNode='ControlButtontoField='translation'/>
</Transform>
</Transform>
<Transform DEF='Lamptranslation='1 0 0'>
<Transform DEF='Base'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Cylinder height='.5radius='.25'/>
</Shape>
</Transform>
<Transform DEF='Bulbtranslation='0 .5 0'>
<Shape>
<Appearance>
<!-- be sure to match initial color of script so that toggling is smooth and predictable -->
<!-- ROUTE information for LightBulbMaterial node:  [from ControlScript.lightBulbColor to diffuseColor ] -->
<Material DEF='LightBulbMaterialdiffuseColor='0.2 0.2 0.2'/>
</Appearance>
<Sphere radius='.5'/>
</Shape>
</Transform>
</Transform>
<!-- ROUTE information for ControlScript node:  [from ButtonTimer.isActive to buttonMotionDone ] [from lightBulbColor to LightBulbMaterial.diffuseColor ] [from buttonPushCount to TextSwitch.whichChoice ] -->
<Script DEF='ControlScript'
  url=' "ScriptComplexStateEvents.js" "https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/ScriptComplexStateEvents.js" '>
<field name='buttonMotionDonetype='SFBoolaccessType='inputOnly'/>
<field name='buttonPushCounttype='SFInt32value='0accessType='inputOutput'
 appinfo='the buttonPushCount value toggles 0..1..2..3 to represent four states, off/low/medium/high'/>

<field name='lightBulbColortype='SFColoraccessType='outputOnly'
 appinfo='color of lightBulb indicates off/low/medium/high'/>
</Script>
<ROUTE fromNode='ButtonTimerfromField='isActivetoNode='ControlScripttoField='buttonMotionDone'/>
<ROUTE fromNode='ControlScriptfromField='lightBulbColortoNode='LightBulbMaterialtoField='diffuseColor'/>
<Transform translation='-1 -2 0'>
<Billboard axisOfRotation='0 0 0'>
<!-- ROUTE information for TextSwitch node:  [from ControlScript.buttonPushCount to whichChoice ] -->
<Switch DEF='TextSwitchwhichChoice='0'>
<!-- States: 0=Off, 1=Low, 2=Medium, 3=High -->
<Shape>
<Text string='"Off"'>
<FontStyle DEF='TextStylefamily='"SANS"justify='"BEGIN" "MIDDLE"style='BOLD'/>
</Text>
<Appearance DEF='OffAppearance'>
<Material diffuseColor='0.6 0.6 0.6'/>
</Appearance>
</Shape>
<Shape>
<Text string='"Low"'>
<FontStyle USE='TextStyle'/>
</Text>
<Appearance DEF='LowAppearance'>
<Material diffuseColor='1 0.6 0.6'/>
</Appearance>
</Shape>
<Shape>
<Text string='"Medium"'>
<FontStyle USE='TextStyle'/>
</Text>
<Appearance DEF='MediumAppearance'>
<Material diffuseColor='0.6 1 0.6'/>
</Appearance>
</Shape>
<Shape>
<Text string='"High"'>
<FontStyle USE='TextStyle'/>
</Text>
<Appearance DEF='HighAppearance'>
<Material diffuseColor='0.6 0.6 1'/>
</Appearance>
</Shape>
</Switch>
</Billboard>
</Transform>
<ROUTE fromNode='ControlScriptfromField='buttonPushCounttoNode='TextSwitchtoField='whichChoice'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : Base, Bulb, Button, ButtonMover, ButtonTimer, ButtonTouch, ControlBox, ControlButton, ControlScript, HighAppearance, Lamp, LightBulbMaterial, LowAppearance, MediumAppearance, OffAppearance, PushBox, TextStyle, TextSwitch

Index for Viewpoint image : Viewpoint_1
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->