<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Interchange' version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd '>
<head>
<meta name='titlecontent='ColorExample.x3d'/>
<meta name='descriptioncontent='Vertex color applied to IndexedFaceSet built positive-displacement cylinder pump house. Note that this scene is not really static because the PositionInterpolators contain an initial offest of the piston and rocker arm.'/>
<meta name='creatorcontent='Todd Gagnon and Mark A. Boyd'/>
<meta name='translatorcontent=' Xeena VRML importer, X3D-Edit 3.1, https://www.web3d.org/x3d/content/README.X3D-Edit.html '/>
<meta name='createdcontent='8 June 1998'/>
<meta name='translatedcontent='20 December 2002'/>
<meta name='modifiedcontent='14 June 2020'/>
<meta name='identifiercontent=' https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter06GeometryPointsLinesPolygons/ColorExample.x3d '/>
<meta name='referencecontent='KelpTank.x3d'/>
<meta name='referencecontent=' https://X3dGraphics.com/examples/X3dForWebAuthors/KelpForestExhibit/PumpHouse.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='Color.x3d'/>
<Background skyColor='1 1 1'/>
<Viewpoint description='Book Vieworientation='0 -1 0 0.53position='-2.28 0.29 4.06'/>
<Group>
<Shape>
<Appearance DEF='PumpHouseAppearance'>
<Material diffuseColor='0.82 0.78 0.74'/>
</Appearance>
<IndexedFaceSet colorIndex='0 0 0 0 -1 0 0 1 1 -1 1 1 1 1 -1 1 0 0 1 -1 0 0 1 1 -1 1 1 1 -1 0 0 1 1 -1 0 0 1 1 -1 1 1 1 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 1 1 1 1 -1 1 1 1 1 -1coordIndex='0 1 5 4 -1 5 1 2 6 -1 6 2 3 7 -1 3 0 4 7 -1 1 12 13 2 -1 2 13 14 -1 12 15 16 13 -1 15 0 3 16 -1 16 3 17 -1 9 5 6 10 -1 8 9 10 11 -1 4 8 11 7 -1 4 5 9 8 -1 11 10 6 7 -1 3 2 14 17 -1 13 16 17 14 -1'>
<Coordinate DEF='CoordinateNodeExamplepoint='0.0 0.0 0.0 2.0 0.0 0.0 2.0 1.75 0.0 0.0 1.75 0.0 0.625 0.75 0.0 1.0 0.75 0.0 1.0 1.6 0.0 0.625 1.6 0.0 0.625 0.75 -0.65 1.0 0.75 -0.65 1.0 1.6 -0.65 0.625 1.6 -0.65 2.0 0.0 -2.7 2.0 1.75 -2.7 2.0 2.5 -1.0 0.0 0.0 -2.7 0.0 1.75 -2.7 0.0 2.5 -1.0'/>
<Color DEF='ColorNodeExamplecolor='.82 .78 .74 .66 .37 .02'/>
</IndexedFaceSet>
</Shape>
<Transform scale='0.91 0.6 0.3translation='0.8 -0.65 0.5'>
<Shape>
<Appearance>
<Material diffuseColor='0.749 0.694 0.651'/>
</Appearance>
<Cylinder bottom='falsetop='false'/>
</Shape>
</Transform>
</Group>
<Group>
<Transform scale='0.5 0.5 0.5translation='1.0 1.1 -1.5'>
<!-- ROUTE information for PistonTransform node:  [from PistonPath.value_changed to set_translation ] -->
<Transform DEF='PistonTransform'>
<Transform scale='1.8 1.2 0.6translation='0.0 -0.2 0.0'>
<Shape>
<Appearance>
<Material diffuseColor='0.427 0.427 0.42'/>
</Appearance>
<Cylinder height='1.0radius='0.98'/>
</Shape>
</Transform>
<Transform DEF='CylinderRodrotation='0.0 0.0 -1.0 0.523599translation='-0.25 0.75 0.0'>
<Shape>
<Appearance USE='PumpHouseAppearance'/>
<Cylinder height='1.0radius='0.1'/>
</Shape>
</Transform>
<Transform rotation='0.0 0.0 1.0 1.047198translation='1.0 0.6 0.0'>
<Transform USE='CylinderRod'/>
</Transform>
<Transform translation='0.0 1.2 0.0'>
<Shape>
<Appearance USE='PumpHouseAppearance'/>
<Sphere radius='0.15'/>
</Shape>
</Transform>
<!-- ROUTE information for RockerArm1 node:  [from Rocker1Path.value_changed to set_translation ] [from Rocker1Rotation.value_changed to set_rotation ] -->
<Transform DEF='RockerArm1center='0.0 -0.4 0.0'>
<Shape>
<Appearance USE='PumpHouseAppearance'/>
<Cylinder height='1.8radius='0.1'/>
</Shape>
<Transform translation='0.0 0.95 0.0'>
<Shape>
<Appearance USE='PumpHouseAppearance'/>
<Sphere radius='0.15'/>
</Shape>
</Transform>
<!-- ROUTE information for Rocker1Path node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to RockerArm1.set_translation ] -->
<PositionInterpolator DEF='Rocker1Pathkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='0.0 2.0 -0.25 0.0 1.8 -0.35 0.0 1.8 -0.35 0.0 2.0 -0.25 0.0 2.0 -0.12 0.0 2.0 -0.25'/>
<!-- ROUTE information for Rocker1Rotation node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to RockerArm1.set_rotation ] -->
<OrientationInterpolator DEF='Rocker1Rotationkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='-1.0 0.0 0.0 0.523599 -1.0 0.0 0.0 1.0471976 -1.0 0.0 0.0 1.0471976 -1.0 0.0 0.0 0.523599 -1.0 0.0 0.0 0.2617994 -1.0 0.0 0.0 0.523599'/>
</Transform>
<!-- ROUTE information for RockerArm2 node:  [from Rocker2Path.value_changed to set_translation ] [from Rocker2Rotation.value_changed to set_rotation ] -->
<Transform DEF='RockerArm2center='0.0 0.7 0.0'>
<Shape>
<Appearance USE='PumpHouseAppearance'/>
<Cylinder height='1.8radius='0.1'/>
</Shape>
<Transform translation='0.0 -0.95 0.0'>
<Shape>
<Appearance USE='PumpHouseAppearance'/>
<Sphere radius='0.15'/>
</Shape>
</Transform>
<!-- ROUTE information for Rocker2Path node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to RockerArm2.set_translation ] -->
<PositionInterpolator DEF='Rocker2Pathkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='0.0 1.95 -1.0 0.0 1.2 -1.6 0.0 1.2 -1.6 0.0 1.95 -1.0 0.0 2.2 -0.65 0.0 1.95 -1.0'/>
<!-- ROUTE information for Rocker2Rotation node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to RockerArm2.set_rotation ] -->
<OrientationInterpolator DEF='Rocker2Rotationkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='1.0 0.0 0.0 0.523599 1.0 0.0 0.0 0.4 1.0 0.0 0.0 0.4 1.0 0.0 0.0 0.523599 1.0 0.0 0.0 1.570796 1.0 0.0 0.0 0.523599'/>
</Transform>
</Transform>
<!-- ROUTE information for PistonClock node:  [from fraction_changed to PistonPath.set_fraction ] [from fraction_changed to Rocker1Path.set_fraction ] [from fraction_changed to Rocker1Rotation.set_fraction ] [from fraction_changed to Rocker2Path.set_fraction ] [from fraction_changed to Rocker2Rotation.set_fraction ] -->
<TimeSensor DEF='PistonClockcycleInterval='5500loop='true'/>
<!-- ROUTE information for PistonPath node:  [from PistonClock.fraction_changed to set_fraction ] [from value_changed to PistonTransform.set_translation ] -->
<PositionInterpolator DEF='PistonPathkey='0.0 0.3 0.32 0.5 0.75 1.0keyValue='-0.4 -2.3 4.0 -0.4 -1.5 4.0 -0.4 -1.5 4.0 -0.4 -2.3 4.0 -0.4 -3.3 4.0 -0.4 -2.3 4.0'/>
</Transform>
</Group>
<ROUTE fromNode='PistonClockfromField='fraction_changedtoNode='PistonPathtoField='set_fraction'/>
<ROUTE fromNode='PistonPathfromField='value_changedtoNode='PistonTransformtoField='set_translation'/>
<ROUTE fromNode='PistonClockfromField='fraction_changedtoNode='Rocker1PathtoField='set_fraction'/>
<ROUTE fromNode='Rocker1PathfromField='value_changedtoNode='RockerArm1toField='set_translation'/>
<ROUTE fromNode='PistonClockfromField='fraction_changedtoNode='Rocker1RotationtoField='set_fraction'/>
<ROUTE fromNode='Rocker1RotationfromField='value_changedtoNode='RockerArm1toField='set_rotation'/>
<ROUTE fromNode='PistonClockfromField='fraction_changedtoNode='Rocker2PathtoField='set_fraction'/>
<ROUTE fromNode='Rocker2PathfromField='value_changedtoNode='RockerArm2toField='set_translation'/>
<ROUTE fromNode='PistonClockfromField='fraction_changedtoNode='Rocker2RotationtoField='set_fraction'/>
<ROUTE fromNode='Rocker2RotationfromField='value_changedtoNode='RockerArm2toField='set_rotation'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : ColorNodeExample, CoordinateNodeExample, CylinderRod, PistonClock, PistonPath, PistonTransform, PumpHouseAppearance, Rocker1Path, Rocker1Rotation, Rocker2Path, Rocker2Rotation, RockerArm1, RockerArm2

Index for Viewpoint image : Viewpoint_1
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->