Class BoxSwitch

java.lang.Object
X3dForAdvancedModeling.Animation.BoxSwitch

public class BoxSwitch extends Object

Demonstrate simple Switch animation by sequencing through a set of Box nodes that are each covered by a different ImageTexture.

Related links: BoxSwitch.java source, BoxSwitch catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title BoxSwitch.x3d
creator Don Brutzman
created 30 December 2015
modified 20 October 2019
description Demonstrate simple Switch animation by sequencing through a set of Box nodes that are each covered by a different ImageTexture.
MovingImage BoxSwitch.mp4
reference ../GeometricShapes/CubeWithLabeledSides.x3d
drawing ../GeometricShapes/images/CubeSideImages.pdf
drawing ../GeometricShapes/images/CubeSideImages.vsd
identifier https://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/BoxSwitch.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors
    Constructor
    Description
    Default constructor to create this object.
  • Method Summary

    Modifier and Type
    Method
    Description
    org.web3d.x3d.jsail.Core.X3D
    Provide a shallow copy of the X3D model.
    final void
    Create and initialize the X3D model for this object.
    static void
    main(String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • BoxSwitch

      public BoxSwitch()
      Default constructor to create this object.
  • Method Details